Wednesday, July 26, 2006

Day 194 : Fantasia is over. Back to the game.

These last three weeks were the longest break I took from working on this project. 21 whole days. I did little bits of work here and there. Fixed a couple of bugs (disappearing clouds, and some adjustments to the drone architecture). Nothing major. But now it begins again.

A.D. Hoang Khan delivered his first sketch today. It kicks ass. I'll be working on HUD/overlay design for a bit. So I can move on to calculating damages, scores, special weapons ammo etc. This will wrap up the core programming nicely. After that I'll need to crank out final 3D assets. May the great Matriarch have mercy upon me.

Sunday, July 02, 2006

Day 170 : No rest for the idiot

Not content with the progress I had made. I decided to work until the very last day of my vacation. I accomplished a lot, but it's starting to cost. Tomorrow is my last day of vacation and this time I'm not touching it. For real.

I've playing my first run through a multi-segmented level. Including the 2D cinematic system that I just developed and put in there. So, if I stretch the concept of "one complete playable level" as much as I can, then I can say mission accomplished.

It's not true though. Pretty much the only concept left to put in is the concept of dying. Right now you get hit but it doesn't do squat. But that'll wait.

Tomorrow is Silent Hill 4 marathon. This week the Fantasia Festival begins, which means I will have a lot less time to work on the game, for the next three weeks. Break will be a good thing I'm sure. Well, it's 2 am and I just wrapped up my work for this vacation. Now I can sleep.