Sunday, August 13, 2006

Day 212: Boring

Stopping such a big hobby project straight in it's track for several weeks is like slamming into a wall during a videogame car race. Sure you just pop back exactly where you left the road. But you're in first gear and it's gonna take a while to get back into full speed. I now consider myself in third gear, was in fifth when I crashed. It's especially tough when the tasks at hand are kind of boring. Stats system, scoring system, health system, shield, ammo, the works. It wouldn't be so boring if I actually had real assets to work with. But doing integration work with my crappy coder-art text boxes is pain, knowing it will all get replaced in the end anyway.

Anyway, half of that is behind. When the player gets hit, he loses shield, then health. When an enemy dies, score is added. When an entire wave of bad guy is killed, the special "wave" bonus is computed. It's pretty boring, but most of the programming challenges outside of final artwork integration are over. I just squash a few bugs here and there.

I'll need real assets. Soon.