Saturday, March 04, 2006
Day 48 Night : We have visual
After juggling with the internal structure of the game, plugging and unplugging different classes and such, I'm happy to report that the game's camera class is back on-line and if I run the game the camera is back following it's good old spline from the level's XML file exactly as it used to with DGSDK. It's the only component back on-line so far, but doing the camera work itself didn't take very long at all (an hour or so at most). Dealing with the rest of the architecture to prep this work is what took the longest. I'm starting to think my estimate of 2 weeks - 1 month 1/2 was way too pessimistic. But I'm sure there are many walls in front of me. My GameObject class will be the hardest, I'll take a look at it tomorrow. As this was my milestone of the day I'm going to go watch some anime, and maybe get some decent sleep. Decent sleep. Right.
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