Studying the art pipeline and converting my 3-4 assets to Ogre's .mesh format was a breeze. So all of that took a huge hour of my time (including re-boning a character, something I meant to do a while back).
It hasn't gone as fast from then on unfortunately. I thought I could #ifdef a version of the game that would support both Dark Game SDK and Ogre. I gave up on the idea. Both engines have such diametrically opposed design mentality that it just would've required too much work. So I began to completely mop out DGSDK code and clean up the rest. I did alot of maintenance on the code, stuff I was putting off doing in the old prototype. A few other classes work. A couple, like Font, Text and Terrain, will have to be started over. Unfortunately I work tomorrow, which means progress will slow down for the next five days. Still, considering the progress I made I would be surprised if it took longer than the originally planned optimistic 2 weeks to wrap up the conversion.
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