Up to now I ported code that served in both the game and the level editor. Tonight I moved towards getting my level editor back. I have many unknowns as far as changing the way I store rotation (since DGSDK, and my old code, worked mostly in Euler and Ogre in Quaternions) so I want to be able to design a few camera paths and see which solution is better.
About halfway done with that. Should be done tomorrow.
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