Thursday, March 09, 2006

Day 53: Worlds and Water

Yesterday I took a break to go see Ultraviolet. That had to be some of the worst CG this side of 1986. Still a cool movie though, lots of action and fun. Totally pointless and plotless.

Tonight wasn't so much about porting my "Terrain" class from the old DGSDK game as it was about creating a new class called "World". Since Ogre handles terrain differently than DGSDK, the same rules don't apply and so a new, different class was required.

This new one will kick more asses than the old Terrain class. It'll use Ogre's advanced rendering techniques for bodies of water in the terrain and such. I'm still experimenting, but I should be done with by the weekend.

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