Saturday, March 11, 2006

Day 55 : Quaternions can't do magic

After bringing the editor to what it was before the migration and testing the new track system from Ogre, I realised that Quaternions weren't the be-all-end-all solution to rotational glitches. In fact, twice in my path 2 quaternion keyframes with the object heading in a similar direction produced very erratic "detour"-like interpolations, even with the "use shortest rotation" setting. This Quaternion problem is turning out to be major. Even small rotations may end up causing major interpolation problems. I thought I'd be shielded from these problems I faced in DGSDK. Bleh, I might have to move back to my old workarounds using targets and hard-rotations. This is a pain.

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