Woke up at 6am. For a sunday that's unusual. Two of my internal classes : StaticObj and DynamicObj are now back on-line and using Ogre instead of DGSDK. Again, I am amazed at Ogre's completely logical API and the ease with which I've managed to port these two classes. I did run into what I believed to be a bug in Ogre. But instead of prematurely mouthing off on the forums (which I did with previous engines) and looking like a idiot (again) I investigated it fully and it was in my scripts. Bad programmer. Bad.
I'm pondering what to do next : either convert "playership" and "drone" classes or switch to testing out the art production pipeline. On one hand I'd like to keep going programming-wise because I'm on a roll, but on the other hand all the level scripts I have load and play models that have not yet been converted to Ogre, so I'd have to change all of those to load like "ogrehead" and then switch back once I get the real model exported into .mesh. Oh well, I guess that answers the question, now where are those export plugins?
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