Started coding at 5h30am. Those days I feel I get more done by 9am than for the rest of the day. Today was no different. Still, here are a few things that got done in the past few days:
- Main character movement. That was done during the 10 days of 3D software package exploration. The main character (at least a pretty good-looking dummy of it) moves on screen with animation overloading and such. This is the first integration of a new and more powerfull feature since the migration from DGSDK.
- Talking heads. The Talking Heads are back on-line and in a much more production-ready status than they used to be in DGSDK. This is the kind of code that's kind of a chore to do. Always seem to take too long for what it does.
- Cloud layer generator. Pretty cool cloud effects that (for now) seem to go very easy on the processor. It's a weird kind of zone-thing that can move around and yet can't. Everything about it is illusion, but it works. This marks the realisation of what created the wall with DGSDK : cool transparencies. I can say that Ogre handles it all flawlessly. Go Ogre!
- Editor (again) It seems everytime I touch the game I break the editor. Which is kind of normal since the file format and such is still being finalized. I should be done re-doing the editor tonight and hopefully I'll start actual level design tomorrow.
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