Thursday, March 30, 2006

Day 74 : Level design has begun

Two days ago (Day 72) I begun level designing the prototype's level (which should be level 3 of the final product). The editor (as mentioned before) was a real mess. But most of it is fixed now and yesterday and today was very productive. I also did alot of code cleanup. There were still traces of the old Dark Game SDK code that I needed to clean up. The opening cinematic for level 3 is half-done. I expect to have a playable segment of level 3 at the end of the easter break. Let's see how that prediction holds up!

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