I spend the last 10 days checking out 3D software packages, evaluating and spitting out a few test-models for the prototype. The main focus was 3D Studio Max. I can't very well hide my contempt for this package, but forced to recognized it is the standard in 3D gaming asset production, I had to give it my full attention. Still, at this point in time, most roads seem to lead to Blender, as it is free and thus would not put undue financial stress on what is basically a hobby project.
I'm taking a break from 3D software evaluation and going back to programming. There were a few minor untied knots in my porting. Namely the window/text system. I should be done with them by the weekend.
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